Results tagged “IBM” from Enterprise 2.0 Executive Forum
Summary of roundtable: virtual worlds and organisations
The dominant themes of the discussion were:
- for a growing section of society, technology like virtual worlds are second nature - there's now a generation that's grown up with such options
- some interesting comparisons were made with text-based worlds like LamdaMOO which were the first to create some of the societal issues that graphical virtual worlds are now experiencing (addiction, personal boundaries and identity to name three)
- the question was asked: why did IBM lead the way with virtual worlds? Suggested reasons included the need for staff retention, the size of the organisation, the motivation of consulting clients toward virtual worlds and just generally to be at the forefront.
- finally, there was discussion around the challenges of building a business case for expansion into virtual worlds, with some broad themes suggested to achieve that.
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